Help & Resources
Architectural prompt library
Copy and adapt practical instructions for architectural lighting, floor finishes, furniture, landscaping, and close-ups. Match each prompt to its tool and target.
Use these instructions as starting points, adapted to your source image. Render can work without a prompt. For local changes, select the relevant area in Edit first; then describe one change and review the complete result.
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How to use this library
Each example below names the tool, the input it needs, and what to inspect afterward. These are writing examples. Adapt the material, object, or lighting to your own image before generating.
Start without a prompt when your model view already communicates the design. A shorter, relevant instruction is easier to evaluate than a list of unrelated styles. Keep the original image and inspect the full result after each operation.
Interior rendering with soft daylight
Where: Render → Additional Instructions. Use when: the image communicates the room but you want to clarify its lighting mood.
Use soft natural daylight and balanced exposure so the timber, fabric, and wall finishes remain readable. Keep the current room layout, openings, and camera composition.
Review window positions, ceiling edges, furniture, and material contrast. If the room becomes too different, simplify the instruction and check the source before trying again.
Change a floor to light oak
Where: Edit, after selecting the flooring. Use when: comparing a finish for a client review.
Replace the selected flooring with natural light oak planks in a matte finish. Keep the floor perspective and existing layout. Leave the surrounding furniture and walls unchanged.
Keep the selection off rugs and furniture when they should stay the same. Check plank scale, floor-to-wall edges, and objects that overlap the floor. The instruction expresses your intention; it does not ensure exact texture mapping.
Change a wall finish
Where: a targeted Edit annotation. Use when: studying a plaster or paint alternative. Attach a material reference if you have a specific approved appearance.
Change the selected wall to warm off-white plaster with a subtle matte texture. Preserve the wall openings, adjacent joinery, and existing lighting.
Check whether the finish crosses onto the ceiling, door frames, or neighboring walls. Use another target for a separate surface rather than assuming a single selection finds every related wall.
Adjust upholstery
Where: Edit, with the furniture item selected. Use when: comparing a color or fabric without intentionally redesigning the piece.
Change the selected sofa upholstery to muted olive woven fabric. Retain its shape, cushion arrangement, position, and the surrounding room.
Inspect seams, legs, cushions, and the silhouette. A material change can still alter a small design detail, so compare the whole item against the original.
Remove a distracting object
Where: Edit, after selecting the object. Use when: removing an unwanted decorative element from a visualization.
Remove the selected decorative object. Continue the surrounding surface naturally and keep the nearby furniture, lighting, and composition consistent.
The newly exposed area is generated. Verify it against the design rather than treating it as recovered information about a hidden surface.
Refine exterior planting
Where: targeted Edit on the landscape area. Use when: exploring an illustrative planting treatment around an existing building.
Replace the selected planting bed with restrained low grasses and small shrubs. Keep the building facade, paths, entrance, and camera position unchanged.
Check path clearance and the building edge. Use your landscape plan for species, spacing, and technical planting decisions; this image is a visual study.
Focus an architectural detail
Where: Close-Ups → Detail shot instructions, after selecting the subject. Use when: adding a material detail to a presentation.
Focus on the selected timber joinery and its connection to the stone surface. Make the material relationship clear while keeping the design recognizable.
Review the detail against the original view. A generated close-up is not a measured construction detail or a faithful enlargement of information missing from the input.
Move toward a seating area
In the desktop Flythrough Builder, select a still-image clip, choose Zoom In, and enter this in Motion Prompt:
Move slowly toward the seating area. Keep the camera level and the window frame in view.
Watch the edges of the window and sofa throughout the clip. If the goal is to connect two views, select their transition and use Transition Prompt instead.